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Golang Game Developer Jobs in United Kingdom Paying 50,000 USD a Year


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Browse 33 Golang Game Developer Jobs in United Kingdom 🇬🇧 in June 2024 at companies like Geckoboard, Improbable and Paradino paying at least 50,000 USD per year working as a Backend Go Developer, Senior Software Engineer, SpatialOS and Platform Engineer. Last post

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3 of 33 Game Developer Jobs in United Kingdom 🇬🇧 paying at least 50,000 USD per year • Sort by Date
Backend Go Developer
Geckoboard
London, United Kingdom
£40,000 to £61,000 a year
August 2018
1 Applicants This Week
More Than 6 Months Old
This job posting is no longer available

Job Description

At Geckoboard we help businesses use their data to align their teams on the metrics that matter most to them. We’ve been busy reimagining the way our customers get their data in Geckoboard and have a lot of interesting and creative work to do to shape their experiences. Right now, we’re looking for curious problem solvers to help us on this journey.

What are we working on?

We've completely rebuilt how data gets into Geckoboard from third-party APIs, thanks to a query planner that's written entirely in Go. Our query planner takes in the metrics that a customer would like to track, and produces a plan for how to fetch and transform those metrics from a third-party JSON API such as Zendesk, Intercom, Google Analytics, etc.

We’re now working on extending this platform and building various microservices for tracking our customers' rate limits and scheduling metric refreshes in the most efficient way possible. We’re also creating a caching engine that ensures we don't waste precious API calls on data that we know hasn't changed since last time.

The team are also in the middle of splitting up our existing REST APIs into gRPC microservices with segregated data stores. Which is a huge opportunity for us to rethink some of the fundamental assumptions about Geckoboard's data model and how we can re-architect our systems for greater reliability and to enable us to ship with more confidence.

We don’t expect you’ll have worked on all of these kinds of projects before, but if they take your fancy and you’re excited about working on distributed systems and database technologies at scale, we’d love to hear from you.

As one of our Backend Go Developers:

  • You’ll be writing in Golang on a day-to-day basis.
  • You will help architect, design, and build Geckoboard’s data pipeline.
  • You’ll maintain and optimise our existing infrastructure and services.
  • You will get involved in the prioritising and evaluation of our work.
  • You’ll pair with team members and get involved in code reviews.

Joining us in our London office, you’ll be working alongside a growing team of empowered engineers, with a focus on building a high quality product our customers love, work life balance and personal development.

Keen to hear a bit more? Carlos, one of our Backend Go Developers has shared a little about what it's like working with the team, what an average day looks like and more in an interview on our Blog: https://medium.com/geckoboard-under-the-hood/working-at-geckoboard-as-a-go-developer-e73855bd0dd8

The Geckoboard Story

Thousands of businesses use Geckoboard to build live TV Dashboards that focus teams on what matters. We take the complexity out of connecting data and make it simple for anyone to understand key metrics at a glance. We have pre-built integrations with 60+ tools including Google Analytics, Salesforce, Zendesk, Intercom and Google Sheets and our customers include Marketo, Slack, and Skyscanner.

In our mission to make data useful, our growing team of 40+ is headquartered in London and span across eight time zones - from Mumbai to London, San Francisco to Hawaii and more. We're always looking for people with diverse backgrounds who bring unique perspectives and skills to join our team and in return we constantly strive to ensure that we offer the most encouraging, inclusive, and efficient environment possible.

We don't just pay lip service to work-life balance, we actively and strongly encourage it. Flexible working hours and the ability to regularly work from home lets you work in a way that fits you and your family. We see our contractual obligation to offer 25 days of paid holiday as a minimum for everyone in the organisation, not a limit.

We actively contribute to professional development, courses, conferences, and books. Our Engineering & Product team also run fortnightly "Innovation Wednesdays", where everyone has complete freedom to work on anything that interests them, from contributing to open source, to learning a new skill, or improving our internal tools and processes.

And, don’t take our word for it, see what the team say about the projects they work on: https://medium.com/geckoboard-under-the-hood and their experience of working with us on Glassdoor: https://www.glassdoor.co.uk/Reviews/Geckoboard-Reviews-E878996.htm. You can also read more about our values and benefits on our Careers page at https://www.geckoboard.com/careers/.


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Senior Software Engineer, SpatialOS
Improbable
London, United Kingdom
£50,000 to £95,000 a year
August 2018
1 Applicants This Week
More Than 6 Months Old
This job posting is no longer available

Job Description

Our Purpose

Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. In other industries, we hope to help answer critical questions through simulations that could lead to a better functioning world.

Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.

We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.

Your Mission

Engineering is at the heart of Improbable. We solve some of the hardest problems around in areas such as distributed systems, high-performance cloud computing, messaging and much more.

We are technology neutral and believe in well-tested, robust code. Much of our platform is built in GoLang/Java with areas of C++, TypeScript and C#. We use Open Source technologies (such as CoreOS, etcd, Fleet, Docker, Prometheus, gRPC) and give back to the community through open source contributions when we can.

We’re hiring Senior Software Engineers across multiple teams. There is always a diverse range of challenging and interesting projects to work on. Similarly, we welcome diverse engineering backgrounds and are able to offer highly interesting challenges across all our teams, we never hire to fill a gap.

You can find out more about some of our engineering projects here

Responsibilities

  • Designing and implementing new algorithms to distribute and scale our simulations
  • Integrating new workers with our distributed stack
  • Core infrastructure that underpins seamless scaling (networking, packing, storage, containers, logging, security across all compute providers)
  • Creation of world-class, robust APIs and SDKs for external customers
  • Developing tooling to understand, visualise and reason about large real-time simulations

Competencies

  • A strong software engineering pedigree, comfortable choosing the most appropriate language/technologies for the project at hand.
  • You have previously operated in a senior capacity and mentored or coached more junior engineers from a technical perspective.
  • Software Engineering is more than just a job to you. Perhaps you contribute to Open Source projects, blog or speak at events occasionally, or just spend a great deal of your time thinking about interesting problems.
  • You're disappointed when you're not learning something new or stretching yourself.
  • You can offer your opinion and respectfully reason with people, but equally commit to the direction decided by the majority after being heard.
  • You value working in different problem areas and are prepared to work in whichever team is necessary to add the most value to the business.
  • You embrace that in a fast-growing start-up, priorities can change quickly.
  • You're accountable and get satisfaction from shipping stuff on time / delivering quantifiable results.
  • You go out of your way to help others achieve and improve as a team.
  • You're modest when the results speak for themselves, and humble enough to take responsibility when they don't.

Experience Of The Following Would Be Advantageous

  • Building large-scale distributed systems
  • Working on cloud-based scalable architectures
  • Building high-traffic, robust APIs, SDK or web architectures
  • Working with Game Engines (i.e. Unity, Unreal, CryEngine etc…)

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Platform Engineer
Paradino
London, United Kingdom
£50,000 to £70,000 a year
August 2018
1 Applicants This Week
More Than 6 Months Old
This job posting is no longer available

Job Description

At Paradino we’re building a platform to solve Cloud and DevOps challenges for our customers. We have an ambitious roadmap and are looking for an experienced person to grow the platform and contribute to on-going engineering best-practices.

Our day-to-day engineering projects include infrastructure automation, UI development, developer tooling, API design, backend-development, prototyping and everything in-between. You’ll have the opportunity to be involved across all projects, with help and guidance provided where you need it.

We try to remain open in our technology choices, choosing the best tool for the job. Our current stack includes:

Golang, Node, Python, Terraform, Consul, Serverless / Lambda, Docker, Bash, Powershell, and a lot of AWS.

We’re open to candidates with a wide range of backgrounds and career goals – you might want to broaden your experience or choose to specialise in a particular area.

Our key requirements are:

  • Familiarity with several of the above technologies
  • Understanding of Microservices architecture
  • Experience in owning and deploying a product end-to-end

Bonus points for:

  • Deep knowledge of build systems, continuous integration and continuous delivery
  • Familiarity with deployment and monitoring tools
  • Experience with AWS, GCP or Azure
  • Linux / SSH / Remote server admin
  • Kubernetes, Istio

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3 of 33 Game Developer jobs in United Kingdom 🇬🇧 paying at least 50,000 USD per year