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Browse 2 Golang Improbable Jobs (1 new this month) in December 2024 at companies like Improbable and Improbable paying at least 100,000 USD per year working as a Software Engineer and Senior Software Engineer, SpatialOS. Last post
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2 of 2 Improbable Jobs paying at least
100,000 USD per year • Sort by
Date
Software Engineer Improbable London, United Kingdom £70,000 to £110,000 a year
July 2020
1 Applicants This Week
More Than 6 Months Old
This job posting is no longer available
Job Description
Improbable has created SpatialOS: a networking solution combining low latency, tools for faster iteration, and a ready-to-go architecture capable of supporting innovative games.
Now the Improbable Defence division, building on the backbone of SpatialOS, has combined world class scientific modelling, market leading AI, mission specific user interfaces and a uniquely flexible and secure deployment model to create a powerful simulation platform tailored to the needs of the military.
Our mission? To enable the most realistic and effective military simulations ever experienced, making defence users more effective on operations and decreasing the cost of military preparedness.
Mission
The Partner Engineering team are software engineers responsible for providing deep technical expertise to our strategic partners & customers to successfully develop and build with SpatialOS and our advanced probabilistic modelling products.
Partner Engineers at improbable are Software Engineers with deep knowledge of the core concepts of our faster-than-realtime simulation products, and help our industry partners to build specific products. A Partner Engineer in the Defence Unit helps design, deploy, and support solutions that are performant, scalable, and highly available wherever the end user requires.
Areas for Impact
Your work is amongst the most high-profile and important work that Improbable Defence does.
You will be working directly on one of our multi-year, high-value programs of work. You will work through the entire SDLC with partners.
In early phases, you will provide design expertise as well as deep competence in our modelling & simulation products.
As the project progresses you will serve as the Improbable product SME, leading complex areas of feature development (integrations, deployment, performance optimizations).
At the front-line with our partners you will be uniquely positioned to influence product direction, leveraging direct feedback and qualitative evidence.
We'd like to hear from you if you identify with much of the following:
Experience building cloud-based software products, leveraging tools like Docker or Kubernetes for example.
Experience building data-intensive software products leveraging tools like Kafka or Spark for example.
Experience with a range of software engineering languages; we use Golang, C++, Kotlin & Typescript but welcome a range of backgrounds and are happy to train candidates up
Natural communicator; able to work with a range of stakeholders inside and outside the core business.
You have a desire to work with our partners who are central to our platform; these include large engineering and defence organisations.
You have experience designing technical solutions alongside partners or customers; you may be a solutions architect or customer engineer for instance.
You enjoy working cross-functionally, contributing to Product direction and influencing senior stakeholders.
Equal Opportunity
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. In other industries, we hope to help answer critical questions through simulations that could lead to a better functioning world.
Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.
We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.
Your Mission
Engineering is at the heart of Improbable. We solve some of the hardest problems around in areas such as distributed systems, high-performance cloud computing, messaging and much more.
We are technology neutral and believe in well-tested, robust code. Much of our platform is built in GoLang/Java with areas of C++, TypeScript and C#. We use Open Source technologies (such as CoreOS, etcd, Fleet, Docker, Prometheus, gRPC) and give back to the community through open source contributions when we can.
We’re hiring Senior Software Engineers across multiple teams. There is always a diverse range of challenging and interesting projects to work on. Similarly, we welcome diverse engineering backgrounds and are able to offer highly interesting challenges across all our teams, we never hire to fill a gap.
You can find out more about some of our engineering projects here
Responsibilities
Designing and implementing new algorithms to distribute and scale our simulations
Integrating new workers with our distributed stack
Core infrastructure that underpins seamless scaling (networking, packing, storage, containers, logging, security across all compute providers)
Creation of world-class, robust APIs and SDKs for external customers
Developing tooling to understand, visualise and reason about large real-time simulations
Competencies
A strong software engineering pedigree, comfortable choosing the most appropriate language/technologies for the project at hand.
You have previously operated in a senior capacity and mentored or coached more junior engineers from a technical perspective.
Software Engineering is more than just a job to you. Perhaps you contribute to Open Source projects, blog or speak at events occasionally, or just spend a great deal of your time thinking about interesting problems.
You're disappointed when you're not learning something new or stretching yourself.
You can offer your opinion and respectfully reason with people, but equally commit to the direction decided by the majority after being heard.
You value working in different problem areas and are prepared to work in whichever team is necessary to add the most value to the business.
You embrace that in a fast-growing start-up, priorities can change quickly.
You're accountable and get satisfaction from shipping stuff on time / delivering quantifiable results.
You go out of your way to help others achieve and improve as a team.
You're modest when the results speak for themselves, and humble enough to take responsibility when they don't.
Experience Of The Following Would Be Advantageous
Building large-scale distributed systems
Working on cloud-based scalable architectures
Building high-traffic, robust APIs, SDK or web architectures
Working with Game Engines (i.e. Unity, Unreal, CryEngine etc…)